Devlog 9: Last Sprint up Ahead
Well hello there! The last week of Production Sprint 2 flew by in a jiffy, that was for certain. So much got done, so much has changed and the gameplay, besides some optimization, is also completely implemented. So, with only the polishing face ahead of us, we're pretty much in sight of the finish line!
The Final Models
Since it's the last week of production we modelled all the models we still wanted in the game. We added some final smaller meshes for some storytelling like robot charging stations and a jukebox. There is now also a supercomputer in the last room to make the end of the level more clear.
Wavy Lazers
Instead of multiple lasers to block off 1 hallway, we decided to replace them with 1 laser that can block off the whole hall. This also add some variation in the level and brings in another fun and interesting visual as well.
Level Decoration
Compared to earlier last week, you'll find that the entire office is now beaming with energy! We had to get everything ready for our demo release on Thursday after all. Both office and 'backstage' are now fully equipped with a plethora of new and shiny furniture. It's safe to say that our robot "friends" have completely moved in by now.
Some extra vfx
There is now a VFX underway for when you hack objects to give the player more feedback. We are still in the process of tying it to the command so it triggers properly, but that doesn't stop us from showing it off!
Sounds and music
We also finally added sounds and background music to the game. Alas, it's difficult to present you with the audio files here, so you'll just have to play the game to hear them ( ͡° ͜ʖ ͡°).
Credits:
This game features music created using Groovepad. Available on the App Store, https://apps.apple.com/app/id1454398991
Sound effects obtained from https://www.zapsplat.com
Programming
For the programming side, we made the ID tags colorful with the intent to make it easier to see what it belongs to. Due to some feedback about the hacker's playstyle being a lot slower than that of the player, we made the drastic decision of cutting off the commands for the most part. Now you will mostly only need the ID tag to hack an object. Only for the alarm instances, you'll still have to postfix the ID tag with the string "off".
Aside from that, we also added a new type of laser, one that is much wider. This will replace a few spots where we had multiple lasers next to each other to immitate a wide laser, but ultimately made it too hard to pass by.
Also the gun now has functionality! The guard that you will hit when you shooting will get an orange outline. When you shoot a cool animation is played with a beautiful sound. The guard that gets hit, will be stunned for five seconds and will forget all about you.
Files
Get Binary Bandits
Binary Bandits
Are you ready to boogie and sneak around? Yeah?! Then you'll love this local co-op puzzle game!
More posts
- Devlog 11: The Final LogMay 29, 2023
- Devlog 10: Polishing until it shinesMay 22, 2023
- Devlog 8: Decoration to ShootMay 08, 2023
- Devlog 7: An Office Coming AliveMay 01, 2023
- Devlog 6: Enemies and LevelsApr 24, 2023
- Devlog 5: Assets and Characters!Apr 17, 2023
- Devlog 4: The Real BeginningMar 28, 2023
- Devlog 3: More Prototyping and PaperworkMar 21, 2023
- Devlog 2: PrototypingMar 14, 2023